Fast pace mecha shooter with lockon aim assist and fluid procedurally generated movements. Featuring customizable mechas in terms of color, accessories, limb variants, and armaments. Seamless multiplayer sessions up to four player via port connections, steam, or discord integration. Development on indefinately on pause.
Tools and Technologies:Hobbiest homelab custered setup utilizating qemu/kvm virtualization thereby enabling a safe test bed for industry technologies, custom solutions, and experimentation.
Tools and Technologies:Dockerized responsive custom start page web interface solution interacting with libvirt's API to allow for quick and easy access to common virtual machines' functionality along side shortcuts for docker containers.
Tools and Technologies:Utilizing 3D models obtained with lidar or photogrammetry, easily generate pixel perfect labeled dataset in various photorealistic conditions. Parameters include rotation, zoom, lighting, background environment, output resolution, and label type.
Tools and Technologies:Prototype portable windows gaming device with full x86 support, HID controls via arduino, and touchscreen support. Preceding the Steamdeck and most GPD devices. Limited gaming performance due to hardware limitations.
Tools and Technologies:Simple Virsh integration with StreamDeck via python for easy managment of virtual machine and server clusters.
Tools and Technologies:Multi-threaded procedurally generated spiral galaxies written in Rust!
Tools and Technologies:Work in progress. Procederally generated voxel world featuring multi-threaded support for both greedy and fast mesh generation. Voxel world also supports basic celluar automata (falling sands).
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